

Tatiana Delgado: “Call of the Sea” is an otherworldly tale of mystery and love set in the 1930s, South Pacific – a first-person game where you can explore a lush island paradise, solve puzzles and unlock secrets in the hunt for your husband’s missing expedition.

I was happy to have Tatiana Delgado, co-founder and creative director at Out of the Blue Games, speak with buzz Magazine to discuss the title and what went into crafting this charming adventure title.īuzz: How would you describe “Call of the Sea” to someone unfamiliar with it? Now don’t worry, “Call of the Sea,” a 2020 adventure title by Out of the Blues games, is not a frightening experience, rather an excellent narrative puzzle title with an eerie yet fascinating backdrop of otherworldly horror. Lovecraft horror is neither of these, and that’s what makes it so much scarier. Horror is sudden, shocking, anxiety-inducing fear of sudden fright. Terror is existential, foreboding dread that belittles the viewer into hopeless fright. I remember reading a Reddit post back in middle school when I was going through a teenage phase of Lovecraftian horror works like “Cool Air” and “From Beyond” that made me put the fantastical works of H.P.
